// -*- coding: utf-8 -*- // Copyright (C) 2009, 2011, 2013, 2014, 2015, 2016 Laboratoire de // Recherche et Développement de l'Epita (LRDE). // Copyright (C) 2003, 2004, 2005 Laboratoire d'Informatique de // Paris 6 (LIP6), département Systèmes Répartis Coopératifs (SRC), // Université Pierre et Marie Curie. // // This file is part of Spot, a model checking library. // // Spot is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the License, or // (at your option) any later version. // // Spot is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY // or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public // License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace spot { /// \ingroup twa_essentials /// \brief Abstract class for states. class SPOT_API state { public: /// \brief Compares two states (that come from the same automaton). /// /// This method returns an integer less than, equal to, or greater /// than zero if \a this is found, respectively, to be less than, equal /// to, or greater than \a other according to some implicit total order. /// /// This method should not be called to compare states from /// different automata. /// /// \sa spot::state_ptr_less_than virtual int compare(const state* other) const = 0; /// \brief Hash a state. /// /// This method returns an integer that can be used as a /// hash value for this state. /// /// Note that the hash value is guaranteed to be unique for all /// equal states (in compare()'s sense) for only has long has one /// of these states exists. So it's OK to use a spot::state as a /// key in a \c hash_map because the mere use of the state as a /// key in the hash will ensure the state continues to exist. /// /// However if you create the state, get its hash key, delete the /// state, recreate the same state, and get its hash key, you may /// obtain two different hash keys if the same state were not /// already used elsewhere. In practice this weird situation can /// occur only when the state is BDD-encoded, because BDD numbers /// (used to build the hash value) can be reused for other /// formulas. That probably doesn't matter, since the hash value /// is meant to be used in a \c hash_map, but it had to be noted. virtual size_t hash() const = 0; /// Duplicate a state. virtual state* clone() const = 0; /// \brief Release a state. /// /// Methods from the tgba or twa_succ_iterator always return a /// new state that you should deallocate with this function. /// Before Spot 0.7, you had to "delete" your state directly. /// Starting with Spot 0.7, you should update your code to use /// this function instead. destroy() usually call delete, except /// in subclasses that destroy() to allow better memory management /// (e.g., no memory allocation for explicit automata). virtual void destroy() const { delete this; } protected: /// \brief Destructor. /// /// Note that client code should call /// \code s->destroy(); \endcode /// instead of /// \code delete s; \endcode . virtual ~state() { } }; /// \ingroup twa_essentials /// \brief Strict Weak Ordering for \c state*. /// /// This is meant to be used as a comparison functor for /// STL \c map whose key are of type \c state*. /// /// For instance here is how one could declare /// a map of \c state*. /// \code /// // Remember how many times each state has been visited. /// std::map seen; /// \endcode struct state_ptr_less_than { bool operator()(const state* left, const state* right) const { assert(left); return left->compare(right) < 0; } }; /// \ingroup twa_essentials /// \brief An Equivalence Relation for \c state*. /// /// This is meant to be used as a comparison functor for /// an \c unordered_map whose key are of type \c state*. /// /// For instance here is how one could declare /// a map of \c state*. /// \code /// // Remember how many times each state has been visited. /// std::unordered_map seen; /// \endcode struct state_ptr_equal { bool operator()(const state* left, const state* right) const { assert(left); return 0 == left->compare(right); } }; /// \ingroup twa_essentials /// \ingroup hash_funcs /// \brief Hash Function for \c state*. /// /// This is meant to be used as a hash functor for /// an \c unordered_map whose key are of type \c state*. /// /// For instance here is how one could declare /// a map of \c state*. /// \code /// // Remember how many times each state has been visited. /// std::unordered_map seen; /// \endcode struct state_ptr_hash { size_t operator()(const state* that) const { assert(that); return that->hash(); } }; /// \brief Unordered set of abstract states /// /// Destroying each state if needed is the user's responsibility. /// /// \see state_unicity_table typedef std::unordered_set state_set; /// \brief Unordered map of abstract states /// /// Destroying each state if needed is the user's responsibility. template using state_map = std::unordered_map; /// \ingroup twa_essentials /// \brief Render state pointers unique via a hash table. class SPOT_API state_unicity_table { state_set m; public: /// \brief Canonicalize state pointer. /// /// If this is the first time a state is seen, this return the /// state pointer as-is, otherwise it frees the state and returns /// a point to the previously seen copy. /// /// States are owned by the table and will be freed on /// destruction. const state* operator()(const state* s) { auto p = m.insert(s); if (!p.second) s->destroy(); return *p.first; } /// \brief Canonicalize state pointer. /// /// Same as operator(), except that a nullptr /// is returned if the state is not new. const state* is_new(const state* s) { auto p = m.insert(s); if (!p.second) { s->destroy(); return nullptr; } return *p.first; } ~state_unicity_table() { for (state_set::iterator i = m.begin(); i != m.end();) { // Advance the iterator before destroying its key. This // avoid issues with old g++ implementations. state_set::iterator old = i++; (*old)->destroy(); } } size_t size() { return m.size(); } }; // Functions related to shared_ptr. ////////////////////////////////////////////////// typedef std::shared_ptr shared_state; inline void shared_state_deleter(state* s) { s->destroy(); } /// \ingroup twa_essentials /// \brief Strict Weak Ordering for \c shared_state /// (shared_ptr). /// /// This is meant to be used as a comparison functor for /// STL \c map whose key are of type \c shared_state. /// /// For instance here is how one could declare /// a map of \c shared_state. /// \code /// // Remember how many times each state has been visited. /// std::map seen; /// \endcode struct state_shared_ptr_less_than { bool operator()(shared_state left, shared_state right) const { assert(left); return left->compare(right.get()) < 0; } }; /// \ingroup twa_essentials /// \brief An Equivalence Relation for \c shared_state /// (shared_ptr). /// /// This is meant to be used as a comparison functor for /// an \c unordered_map whose key are of type \c shared_state. /// /// For instance here is how one could declare /// a map of \c shared_state /// \code /// // Remember how many times each state has been visited. /// std::unordered_map seen; /// \endcode /// /// \see shared_state_set struct state_shared_ptr_equal { bool operator()(shared_state left, shared_state right) const { assert(left); return 0 == left->compare(right.get()); } }; /// \ingroup twa_essentials /// \ingroup hash_funcs /// \brief Hash Function for \c shared_state (shared_ptr). /// /// This is meant to be used as a hash functor for /// an \c unordered_map whose key are of type /// \c shared_state. /// /// For instance here is how one could declare /// a map of \c shared_state. /// \code /// // Remember how many times each state has been visited. /// std::unordered_map seen; /// \endcode /// /// \see shared_state_set struct state_shared_ptr_hash { size_t operator()(shared_state that) const { assert(that); return that->hash(); } }; /// Unordered set of shared states typedef std::unordered_set shared_state_set; /// \ingroup twa_essentials /// \brief Iterate over the successors of a state. /// /// This class provides the basic functionality required to iterate /// over the set of edges leaving a given state. Instance of /// twa_succ_iterator should normally not be created directly. /// Instead, they are created by passing a "source" state to /// twa::succ_iter(), which will create the instance of /// twa_succ_iterator to iterate over the successors of that state. /// /// This twa_succ_iterator class offers two types of services, /// offered by two groups of methods. The methods first(), next(), /// and done() allow iteration over the set of outgoing edges. /// The methods cond(), acc(), dst(), allow inspecting the current /// edge. /// /// The twa_succ_iterator is usually subclassed so that iteration /// methods and accessor methods can be implemented differently in /// different automata. In particular, this interface allows /// computing the set of successor on the fly if needed. /// /// The iterator can be used to iterate over all successors in a /// loop as follows: /// /// \code /// for (i->first(); !i->done(); i->next()) /// { /// // use i->cond(), i->acc(), i->dst() /// } /// \endcode /// /// If there are n successors, there will be 1 call to first(), n /// calls to next() and n+1 calls to done(), so a total of 2(n+1) /// calls to virtual methods just to handle the iteration. For this /// reason, we usually favor the following more efficient way of /// performing the same loop: /// /// \code /// if (i->first()) /// do /// { /// // use i->cond(), i->acc(), i->dst() /// } /// while(i->next()); /// \endcode /// /// This loops uses the return value of first() and next() to save /// n+1 calls to done(). class SPOT_API twa_succ_iterator { public: virtual ~twa_succ_iterator() { } /// \name Iteration ///@{ /// \brief Position the iterator on the first successor (if any). /// /// This method can be called several times in order to make /// multiple passes over successors. /// /// \warning One should always call \c done() (or better: check /// the return value of first()) to ensure there is a successor, /// even after \c first(). A common trap is to assume that there /// is at least one successor: this is wrong. /// /// \return true iff there is at least one successor /// /// If first() returns false, it is invalid to call next(), /// cond(), acc(), or dst(). virtual bool first() = 0; /// \brief Jump to the next successor (if any). /// /// \warning Again, one should always call \c done() (or better: /// check the return value of next()) ensure there is a successor. /// /// \return true if the iterator moved to a new successor, false /// if the iterator could not move to a new successor. /// /// If next() returns false, it is invalid to call next() again, /// or to call cond(), acc() or dst(). virtual bool next() = 0; /// \brief Check whether the iteration is finished. /// /// This function should be called after any call to \c first() /// or \c next() and before any enquiry about the current state. /// /// The typical use case of done() is in a \c for loop such as: /// /// for (s->first(); !s->done(); s->next()) /// ... /// /// \return false iff the iterator is pointing to a successor. /// /// It is incorrect to call done() if first() hasn't been called /// before. If done() returns true, it is invalid to call /// next(), cond(), acc(), or dst(). virtual bool done() const = 0; ///@} /// \name Inspection ///@{ /// \brief Get the destination state of the current edge. /// /// Each call to dst() (even several times on the same edge) /// creates a new state that has to be destroyed (see /// state::destroy()). by the caller after it is no longer used. /// /// Note that the same state may occur at different points in the /// iteration, as different outgoing edges (usually with different /// labels or acceptance membership) may go to the same state. virtual const state* dst() const = 0; /// \brief Get the condition on the edge leading to this successor. /// /// This is a boolean function of atomic propositions. virtual bdd cond() const = 0; /// \brief Get the acceptance mark of the edge leading to this /// successor. virtual acc_cond::mark_t acc() const = 0; ///@} }; namespace internal { /// \brief Helper structure to iterate over the successor of a /// state using the on-the-fly interface. /// /// This one emulates an STL-like iterator over the /// twa_succ_iterator interface. struct SPOT_API succ_iterator { protected: twa_succ_iterator* it_; public: succ_iterator(twa_succ_iterator* it): it_(it) { } bool operator==(succ_iterator o) const { return it_ == o.it_; } bool operator!=(succ_iterator o) const { return it_ != o.it_; } const twa_succ_iterator* operator*() const { return it_; } void operator++() { if (!it_->next()) it_ = nullptr; } }; } /// \defgroup twa TωA (Transition-based ω-Automata) /// /// Spot is centered around the spot::twa type. This type and its /// cousins are listed \ref twa_essentials "here". This is an /// abstract interface. Its implementations are either \ref /// twa_representation "concrete representations", or \ref /// twa_on_the_fly_algorithms "on-the-fly algorithms". Other /// algorithms that work on spot::twa are \ref twa_algorithms /// "listed separately". /// \addtogroup twa_essentials Essential TωA types /// \ingroup twa /// \ingroup twa_essentials /// \brief A Transition-based ω-Automaton. /// /// The acronym TωA stands for Transition-based ω-automaton. /// We may write it as TwA or twa, but never as TWA as the /// w is just a non-utf8 replacement for ω that should not be /// capitalized. /// /// TωAs are transition-based automata, meanings that not-only do /// they have labels on edges, but they also have an acceptance /// condition defined in term of sets of transitions. The /// acceptance condition can be anything supported by the HOA format /// (http://adl.github.io/hoaf/). The only restriction w.r.t. the /// format is that this class does not support alternating automata. /// /// Previous versions of Spot supported a type of automata called /// TGBA, which are TωA in which the acceptance condition is a set /// of sets of transitions that must be visited infinitely often. /// /// In this version, TGBAs are now represented by TωAs for which /// /// aut->acc().is_generalized_buchi() /// /// returns true. /// /// Browsing a TωA is usually achieved using two methods: \c /// get_init_state(), and succ(). The former returns the initial /// state while the latter allows iterating over the outgoing edges /// of any given state. /// /// Note that although this is a transition-based automata, we never /// represent edges in the API. Information about edges can be /// obtained by querying the iterator over the successors of a /// state. /// /// The interface presented here is what we call the on-the-fly /// interface of automata, because the TωA class can be subclassed /// to implement an object that computes its successors on-the-fly. /// The down-side is that all these methods are virtual, so you you /// pay the cost of virtual calls when iterating over automata /// constructed on-the-fly. Also the interface assumes that each /// successor state is a new object whose memory management is the /// responsibility of the caller, who should then call /// state::destroy() to release it. /// /// If you want to work with a TωA that is explicitly stored as a /// graph in memory, use the spot::twa_graph subclass instead. A /// twa_graph object can be used as a spot::twa (using the /// on-the-fly interface, even though nothing needs to be /// constructed), but it also offers a faster interface that do not /// use virtual methods. class SPOT_API twa: public std::enable_shared_from_this { protected: twa(const bdd_dict_ptr& d); /// Any iterator returned via release_iter. mutable twa_succ_iterator* iter_cache_; /// BDD dictionary used by the automaton. bdd_dict_ptr dict_; public: #ifndef SWIG /// \brief Helper class to iterate over the successor of a state /// using the on-the-fly interface /// /// This one emulates an STL-like container with begin()/end() /// methods so that it can be iterated using a ranged-for. class succ_iterable { protected: const twa* aut_; twa_succ_iterator* it_; public: succ_iterable(const twa* aut, twa_succ_iterator* it) : aut_(aut), it_(it) { } succ_iterable(succ_iterable&& other) : aut_(other.aut_), it_(other.it_) { other.it_ = nullptr; } ~succ_iterable() { if (it_) aut_->release_iter(it_); } internal::succ_iterator begin() { return it_->first() ? it_ : nullptr; } internal::succ_iterator end() { return nullptr; } }; #endif virtual ~twa(); /// \brief Get the initial state of the automaton. /// /// The state has been allocated with \c new. It is the /// responsability of the caller to \c destroy it when no /// longer needed. virtual const state* get_init_state() const = 0; /// \brief Get an iterator over the successors of \a local_state. /// /// The iterator has been allocated with \c new. It is the /// responsability of the caller to \c delete it when no /// longer needed. /// /// \see succ() virtual twa_succ_iterator* succ_iter(const state* local_state) const = 0; #ifndef SWIG /// \brief Build an iterable over the successors of \a s. /// /// This is meant to be used as /// /// \code /// for (auto i: aut->succ(s)) /// { /// // use i->cond(), i->acc(), i->dst() /// } /// \endcode /// /// and the above loop is in fact syntactic sugar for /// /// \code /// twa_succ_iterator* i = aut->succ_iter(s); /// if (i->first()) /// do /// { /// // use i->cond(), i->acc(), i->dst() /// } /// while (i->next()); /// aut->release_iter(i); /// \endcode succ_iterable succ(const state* s) const { return {this, succ_iter(s)}; } #endif /// \brief Release an iterator after usage. /// /// This iterator can then be reused by succ_iter() to avoid /// memory allocation. void release_iter(twa_succ_iterator* i) const { if (iter_cache_) delete i; else iter_cache_ = i; } /// \brief Get the dictionary associated to the automaton. /// /// Automata are labeled by Boolean formulas over atomic /// propositions. These Boolean formula are represented as BDDs. /// The dictionary allows to map BDD variables back to atomic /// propositions, and vice versa. /// /// Usually automata that are involved in the same computations /// should share their dictionaries so that operations between /// BDDs of the two automata work naturally. /// /// It is however possible to declare automata that use different /// sets of atomic propositions with different dictionaries. That /// way a BDD variable associated to some atomic proposition in /// one automaton might be reused for another atomic proposition /// in the other automaton. bdd_dict_ptr get_dict() const { return dict_; } ///@{ /// \brief Register an atomic proposition designated by \a ap. /// /// This is the preferred way to declare that an automaton is using /// a given atomic proposition. /// /// This adds the atomic proposition to the list of atomic /// proposition of the automaton, and also register it to the /// bdd_dict. /// /// \return The BDD variable number assigned for this atomic /// proposition. int register_ap(formula ap) { int res = dict_->has_registered_proposition(ap, this); if (res < 0) { aps_.push_back(ap); res = dict_->register_proposition(ap, this); bddaps_ &= bdd_ithvar(res); } return res; } int register_ap(std::string ap) { return register_ap(formula::ap(ap)); } ///@} /// \brief Unregister an atomic proposition. /// /// \param num the BDD variable number returned by register_ap(). void unregister_ap(int num); /// \brief Register all atomic propositions that have /// already be register by the bdd_dict for this automaton. /// /// This method may only be called on an automaton with an empty /// list of AP. It will fetch all atomic proposition that have /// been set in the bdd_dict for this particular automaton. /// /// The typical use-case for this function is when the labels of /// an automaton are created by functions such as /// formula_to_bdd(). This is for instance done in the parser /// for never claims or LBTT. void register_aps_from_dict() { if (!aps_.empty()) throw std::runtime_error("register_ap_from_dict() may not be" " called on an automaton that has already" " registered some AP"); auto& m = get_dict()->bdd_map; unsigned s = m.size(); for (unsigned n = 0; n < s; ++n) if (m[n].refs.find(this) != m[n].refs.end()) { aps_.push_back(m[n].f); bddaps_ &= bdd_ithvar(n); } } /// \brief The vector of atomic propositions registered by this /// automaton. const std::vector& ap() const { return aps_; } /// \brief The set of atomic propositions as a conjunction. bdd ap_vars() const { return bddaps_; } /// \brief Format the state as a string for printing. /// /// Formating is the responsability of the automata that owns the /// state, so that state objects could be implemented as very /// small objects, maybe sharing data with other state objects via /// data structure stored in the automaton. virtual std::string format_state(const state* s) const = 0; /// \brief Project a state on an automaton. /// /// This converts \a s, into that corresponding spot::state for \a /// t. This is useful when you have the state of a product, and /// want restrict this state to a specific automata occuring in /// the product. /// /// It goes without saying that \a s and \a t should be compatible /// (i.e., \a s is a state of \a t). /// /// \return 0 if the projection fails (\a s is unrelated to \a t), /// or a new \c state* (the projected state) that must be /// destroyed by the caller. virtual state* project_state(const state* s, const const_twa_ptr& t) const; ///@{ /// \brief The acceptance condition of the automaton. const acc_cond& acc() const { return acc_; } acc_cond& acc() { return acc_; } ///@} /// Check whether the language of the automaton is empty. virtual bool is_empty() const; private: acc_cond acc_; void set_num_sets_(unsigned num) { if (num < acc_.num_sets()) { acc_.~acc_cond(); new (&acc_) acc_cond; } acc_.add_sets(num - acc_.num_sets()); } public: /// Number of acceptance sets used by the automaton. unsigned num_sets() const { return acc_.num_sets(); } /// Acceptance formula used by the automaton. const acc_cond::acc_code& get_acceptance() const { return acc_.get_acceptance(); } /// \brief Set the acceptance condition of the automaton. /// /// \param num the number of acceptance sets used /// \param c the acceptance formula void set_acceptance(unsigned num, const acc_cond::acc_code& c) { set_num_sets_(num); acc_.set_acceptance(c); if (num == 0) prop_state_acc(true); } /// Copy the acceptance condition of another TωA. void copy_acceptance_of(const const_twa_ptr& a) { acc_ = a->acc(); unsigned num = acc_.num_sets(); if (num == 0) prop_state_acc(true); } /// Copy the atomic propositions of another TωA void copy_ap_of(const const_twa_ptr& a) { for (auto f: a->ap()) this->register_ap(f); } /// \brief Set generalized Büchi acceptance /// /// \param num the number of acceptance sets to used /// /// The acceptance formula of the form /// \code /// Inf(0)&Inf(1)&...&Inf(num-1) /// \endcode /// is generated. /// /// In the case where \a num is null, the state-acceptance /// property is automatically turned on. void set_generalized_buchi(unsigned num) { set_num_sets_(num); acc_.set_generalized_buchi(); if (num == 0) prop_state_acc(true); } /// \brief Set Büchi acceptance. /// /// This declares a single acceptance set, and \c Inf(0) /// acceptance. The returned mark \c {0} can be used to tag /// accepting transition. /// /// Note that this does not make the automaton as using /// state-based acceptance. If you want to create a Büchi /// automaton with state-based acceptance, call /// \code /// prop_state_acc(true) /// \endcode /// in addition. /// /// \see prop_state_acc acc_cond::mark_t set_buchi() { set_generalized_buchi(1); return acc_.mark(0); } private: std::vector aps_; bdd bddaps_; /// Helper structure used to store property flags. struct bprop { trival::repr_t state_based_acc:2; // State-based acceptance. trival::repr_t inherently_weak:2; // Inherently Weak automaton. trival::repr_t weak:2; // Weak automaton. trival::repr_t terminal:2; // Terminal automaton. trival::repr_t deterministic:2; // Deterministic automaton. trival::repr_t unambiguous:2; // Unambiguous automaton. trival::repr_t stutter_invariant:2; // Stutter invariant language. }; union { unsigned props; bprop is; }; #ifndef SWIG // Dynamic properties, are given with a name and a destructor function. std::unordered_map>> named_prop_; #endif void* get_named_prop_(std::string s) const; public: #ifndef SWIG /// \brief Declare a named property /// /// Arbitrary objects can be attached to automata. Those are called /// named properties. They are used for instance to name all the /// state of an automaton. /// /// This function attaches the object \a val to the current automaton, /// under the name \a s. /// /// When the automaton is destroyed, the \a destructor function will /// be called to destroy the attached object. /// /// See https://spot.lrde.epita.fr/concepts.html#named-properties /// for a list of named properties used by Spot. void set_named_prop(std::string s, void* val, std::function destructor); /// \brief Declare a named property /// /// Arbitrary objects can be attached to automata. Those are called /// named properties. They are used for instance to name all the /// state of an automaton. /// /// /// This function attaches the object \a val to the current automaton, /// under the name \a s. /// /// When the automaton is destroyed, the \a destructor function will /// be called to destroy the attached object. /// /// See https://spot.lrde.epita.fr/concepts.html#named-properties /// for a list of named properties used by Spot. template void set_named_prop(std::string s, T* val) { set_named_prop(s, val, [](void *p) { delete static_cast(p); }); } /// \brief Erase a named property /// /// Arbitrary objects can be attached to automata. Those are called /// named properties. They are used for instance to name all the /// state of an automaton. /// /// This function removes the property \a s if it exists. /// /// See https://spot.lrde.epita.fr/concepts.html#named-properties /// for a list of named properties used by Spot. void set_named_prop(std::string s, std::nullptr_t); /// \brief Retrieve a named property /// /// Because named property can be object of any type, retrieving /// the object requires knowing its type. /// /// \param s the name of the object to retrieve /// \tparam T the type of the object to retrieve /// /// Note that the return is a pointer to \c T, so the type should /// not include the pointer. /// /// Returns a nullptr if no such named property exists. /// /// See https://spot.lrde.epita.fr/concepts.html#named-properties /// for a list of named properties used by Spot. template T* get_named_prop(std::string s) const { void* p = get_named_prop_(s); if (!p) return nullptr; return static_cast(p); } #endif /// \brief Destroy all named properties. /// /// This is used by the automaton destructor, but it could be used /// by any algorithm that want to get rid of all named properties. void release_named_properties() { // Destroy all named properties. for (auto& np: named_prop_) np.second.second(np.second.first); named_prop_.clear(); } /// \brief Whether the automaton uses state-based acceptance. /// /// From the point of view of Spot, this means that all /// transitions leaving a state belong to the same acceptance /// sets. Then it is equivalent to pretend that the state is in /// the acceptance set. trival prop_state_acc() const { return is.state_based_acc; } /// \brief Set the state-based-acceptance property. /// /// If this property is set to true, then all transitions leaving /// a state must belong to the same acceptance sets. void prop_state_acc(trival val) { is.state_based_acc = val.val(); } /// \brief Whether this is a state-based Büchi automaton. /// /// An SBA has a Büchi acceptance, and should have its /// state-based acceptance property set. trival is_sba() const { return prop_state_acc() && acc().is_buchi(); } /// \brief Whether the automaton is inherently weak. /// /// An automaton is inherently weak if accepting cycles and /// rejecting cycles are never mixed in the same strongly /// connected component. /// /// \see prop_weak() /// \see prop_terminal() trival prop_inherently_weak() const { return is.inherently_weak; } /// \brief Set the "inherently weak" proeprty. /// /// Setting "inherently weak" to false automatically /// disables "terminal" and "weak". /// /// \see prop_weak() /// \see prop_terminal() void prop_inherently_weak(trival val) { is.inherently_weak = val.val(); if (!val) is.terminal = is.weak = val.val(); } /// \brief Whether the automaton is terminal. /// /// An automaton is terminal if it is weak, no non-accepting cycle /// can be reached from an accepting cycle, and the accepting /// strongly components are complete (i.e., any suffix is accepted /// as soon as we enter an accepting component). /// /// \see prop_weak() /// \see prop_inherently_weak() trival prop_terminal() const { return is.terminal; } /// \brief Set the terminal property. /// /// Marking an automaton as "terminal" automatically marks it as /// "weak" and "inherently weak". /// /// \see prop_weak() /// \see prop_inherently_weak() void prop_terminal(trival val) { is.terminal = val.val(); if (val) is.inherently_weak = is.weak = val.val(); } /// \brief Whether the automaton is weak. /// /// An automaton is weak if inside each strongly connected /// component, all transitions belong to the same acceptance sets. /// /// \see prop_terminal() /// \see prop_inherently_weak() trival prop_weak() const { return is.weak; } /// \brief Set the weak property. /// /// Marking an automaton as "weak" automatically marks it as /// "inherently weak". Marking an automaton as "not weak" /// automatically marks are as "not terminal". /// /// \see prop_terminal() /// \see prop_inherently_weak() void prop_weak(trival val) { is.weak = val.val(); if (val) is.inherently_weak = val.val(); if (!val) is.terminal = val.val(); } /// \brief Whether the automaton is deterministic. /// /// An automaton is deterministic if the conjunction between the /// labels of two transitions leaving a state is always false. /// /// Note that this method may return trival::maybe() when it is /// unknown whether the automaton is deterministic or not. If you /// need a true/false answer, prefer the is_deterministic() function. /// /// \see prop_unambiguous() /// \see is_deterministic() trival prop_deterministic() const { return is.deterministic; } /// \brief Set the deterministic property. /// /// Setting the "deterministic" property automatically /// sets the "unambiguous" property. /// /// \see prop_unambiguous() void prop_deterministic(trival val) { is.deterministic = val.val(); if (val) // deterministic implies unambiguous is.unambiguous = val.val(); } /// \brief Whether the automaton is unambiguous /// /// An automaton is unambiguous if any accepted word is recognized /// by exactly one accepting path in the automaton. Any word /// (accepted or not) may be recognized by several rejecting paths /// in the automaton. /// /// Note that this method may return trival::maybe() when it is /// unknown whether the automaton is unambiguous or not. If you /// need a true/false answer, prefer the is_unambiguous() function. /// /// \see prop_deterministic() /// \see is_unambiguous() trival prop_unambiguous() const { return is.unambiguous; } /// \brief Sets the unambiguous property /// /// Marking an automaton as "non unambiguous" automatically /// marks it as "non deterministic". /// /// \see prop_deterministic() void prop_unambiguous(trival val) { is.unambiguous = val.val(); if (!val) is.deterministic = val.val(); } /// \brief Whether the automaton is stutter-invariant. /// /// An automaton is stutter-invariant iff any accepted word /// remains accepted after removing a finite number of duplicate /// letters, or after duplicating finite number of letters. /// /// Note that this method may return trival::maybe() when it is /// unknown whether the automaton is stutter-invariant or not. If /// you need a true/false answer, prefer one using of the the /// is_stutter_invariant() function. /// /// \see is_stutter_invariant trival prop_stutter_invariant() const { return is.stutter_invariant; } /// \brief Set the stutter-invariant property void prop_stutter_invariant(trival val) { is.stutter_invariant = val.val(); } /// \brief A structure for selecting a set of automaton properties /// to copy. /// /// When an algorithm copies an automaton before making some /// modification on that automaton, it should use a \c prop_set /// structure to indicate which properties should be copied from /// the original automaton. /// /// This structure does not list all supported properties, because /// properties are copied by groups of related properties. For /// instance if an algorithm breaks the "inherent_weak" /// properties, it usually also breaks the "weak" and "terminal" /// properties. /// /// Set the flags to true to copy the value of the original /// property, and to false to ignore the original property /// (leaving the property of the new automaton to its default /// value, which is trival::maybe()). /// /// This can be used for instance as: /// \code /// aut->prop_copy(other_aut, {true, false, false, true}); /// \endcode /// This would copy the "state-based acceptance" and /// "stutter invariant" properties from \c other_aut to \c code. /// /// The reason there is no default value for these flags is that /// whenever we add a new property that do not fall into any of /// these groups, we will be forced to review all algorithm to /// decide if the property should be preserved or not. /// /// \see make_twa_graph_ptr /// \see prop_copy struct prop_set { bool state_based; ///< preserve state-based acceptnace bool inherently_weak; ///< preserve inherently weak, weak, & terminal bool deterministic; ///< preserve deterministic and unambiguous bool stutter_inv; ///< preserve stutter invariance /// \brief An all-true \c prop_set /// /// Use that only in algorithms that copy an automaton without /// performing any modification. /// /// If an algorithm X does modifications, but preserves all the /// properties currently implemented, use an explicit /// /// \code /// {true, true, true, true} /// \endcode /// /// instead of calling \c all(). This way, the day a new /// property is added, we will still be forced to review /// algorithm X, in case that new property is not preserved. static prop_set all() { return { true, true, true, true }; } }; /// \brief Copy the properties of another automaton. /// /// Copy the property speciefied with \a p from \a other to the /// current automaton. /// /// There is no default value for \a p on purpose. This way any /// time we add a new property we have to update every call to /// prop_copy(). /// /// \see prop_set void prop_copy(const const_twa_ptr& other, prop_set p) { if (p.state_based) prop_state_acc(other->prop_state_acc()); if (p.inherently_weak) { prop_terminal(other->prop_terminal()); prop_weak(other->prop_weak()); prop_inherently_weak(other->prop_inherently_weak()); } if (p.deterministic) { prop_deterministic(other->prop_deterministic()); prop_unambiguous(other->prop_unambiguous()); } if (p.stutter_inv) prop_stutter_invariant(other->prop_stutter_invariant()); } /// \brief Keep only a subset of properties of the current /// automaton. /// /// All properties part of a group set to \c false in \a p are reset /// to their default value of trival::maybe(). void prop_keep(prop_set p) { if (!p.state_based) prop_state_acc(trival::maybe()); if (!p.inherently_weak) { prop_terminal(trival::maybe()); prop_weak(trival::maybe()); prop_inherently_weak(trival::maybe()); } if (!p.deterministic) { prop_deterministic(trival::maybe()); prop_unambiguous(trival::maybe()); } if (!p.stutter_inv) prop_stutter_invariant(trival::maybe()); } }; /// \addtogroup twa_representation TωA representations /// \ingroup twa /// \addtogroup twa_algorithms TωA algorithms /// \ingroup twa /// \addtogroup twa_on_the_fly_algorithms TωA on-the-fly algorithms /// \ingroup twa_algorithms /// \addtogroup twa_io Input/Output of TωA /// \ingroup twa_algorithms /// \addtogroup twa_ltl Translating LTL formulas into TωA /// \ingroup twa_algorithms /// \addtogroup twa_generic Algorithm patterns /// \ingroup twa_algorithms /// \addtogroup twa_reduction TωA simplifications /// \ingroup twa_algorithms /// \addtogroup twa_misc Miscellaneous algorithms on TωA /// \ingroup twa_algorithms }