// -*- coding: utf-8 -*-
// Copyright (C) 2009, 2011, 2013, 2014, 2015, 2016 Laboratoire de
// Recherche et Développement de l'Epita (LRDE).
// Copyright (C) 2003, 2004, 2005 Laboratoire d'Informatique de
// Paris 6 (LIP6), département Systèmes Répartis Coopératifs (SRC),
// Université Pierre et Marie Curie.
//
// This file is part of Spot, a model checking library.
//
// Spot is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// Spot is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
// License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#pragma once
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
namespace spot
{
/// \ingroup twa_essentials
/// \brief Abstract class for states.
class SPOT_API state
{
public:
/// \brief Compares two states (that come from the same automaton).
///
/// This method returns an integer less than, equal to, or greater
/// than zero if \a this is found, respectively, to be less than, equal
/// to, or greater than \a other according to some implicit total order.
///
/// This method should not be called to compare states from
/// different automata.
///
/// \sa spot::state_ptr_less_than
virtual int compare(const state* other) const = 0;
/// \brief Hash a state.
///
/// This method returns an integer that can be used as a
/// hash value for this state.
///
/// Note that the hash value is guaranteed to be unique for all
/// equal states (in compare()'s sense) for only has long has one
/// of these states exists. So it's OK to use a spot::state as a
/// key in a \c hash_map because the mere use of the state as a
/// key in the hash will ensure the state continues to exist.
///
/// However if you create the state, get its hash key, delete the
/// state, recreate the same state, and get its hash key, you may
/// obtain two different hash keys if the same state were not
/// already used elsewhere. In practice this weird situation can
/// occur only when the state is BDD-encoded, because BDD numbers
/// (used to build the hash value) can be reused for other
/// formulas. That probably doesn't matter, since the hash value
/// is meant to be used in a \c hash_map, but it had to be noted.
virtual size_t hash() const = 0;
/// Duplicate a state.
virtual state* clone() const = 0;
/// \brief Release a state.
///
/// Methods from the tgba or twa_succ_iterator always return a
/// new state that you should deallocate with this function.
/// Before Spot 0.7, you had to "delete" your state directly.
/// Starting with Spot 0.7, you should update your code to use
/// this function instead. destroy() usually call delete, except
/// in subclasses that destroy() to allow better memory management
/// (e.g., no memory allocation for explicit automata).
virtual void destroy() const
{
delete this;
}
protected:
/// \brief Destructor.
///
/// Note that client code should call
/// \code s->destroy(); \endcode
/// instead of
/// \code delete s; \endcode .
virtual ~state()
{
}
};
/// \ingroup twa_essentials
/// \brief Strict Weak Ordering for \c state*.
///
/// This is meant to be used as a comparison functor for
/// STL \c map whose key are of type \c state*.
///
/// For instance here is how one could declare
/// a map of \c state*.
/// \code
/// // Remember how many times each state has been visited.
/// std::map seen;
/// \endcode
struct state_ptr_less_than
{
bool
operator()(const state* left, const state* right) const
{
assert(left);
return left->compare(right) < 0;
}
};
/// \ingroup twa_essentials
/// \brief An Equivalence Relation for \c state*.
///
/// This is meant to be used as a comparison functor for
/// an \c unordered_map whose key are of type \c state*.
///
/// For instance here is how one could declare
/// a map of \c state*.
/// \code
/// // Remember how many times each state has been visited.
/// std::unordered_map seen;
/// \endcode
struct state_ptr_equal
{
bool
operator()(const state* left, const state* right) const
{
assert(left);
return 0 == left->compare(right);
}
};
/// \ingroup twa_essentials
/// \ingroup hash_funcs
/// \brief Hash Function for \c state*.
///
/// This is meant to be used as a hash functor for
/// an \c unordered_map whose key are of type \c state*.
///
/// For instance here is how one could declare
/// a map of \c state*.
/// \code
/// // Remember how many times each state has been visited.
/// std::unordered_map seen;
/// \endcode
struct state_ptr_hash
{
size_t
operator()(const state* that) const
{
assert(that);
return that->hash();
}
};
/// \brief Unordered set of abstract states
///
/// Destroying each state if needed is the user's responsibility.
///
/// \see state_unicity_table
typedef std::unordered_set state_set;
/// \brief Unordered map of abstract states
///
/// Destroying each state if needed is the user's responsibility.
template
using state_map = std::unordered_map;
/// \ingroup twa_essentials
/// \brief Render state pointers unique via a hash table.
class SPOT_API state_unicity_table
{
state_set m;
public:
/// \brief Canonicalize state pointer.
///
/// If this is the first time a state is seen, this return the
/// state pointer as-is, otherwise it frees the state and returns
/// a point to the previously seen copy.
///
/// States are owned by the table and will be freed on
/// destruction.
const state* operator()(const state* s)
{
auto p = m.insert(s);
if (!p.second)
s->destroy();
return *p.first;
}
/// \brief Canonicalize state pointer.
///
/// Same as operator(), except that a nullptr
/// is returned if the state is not new.
const state* is_new(const state* s)
{
auto p = m.insert(s);
if (!p.second)
{
s->destroy();
return nullptr;
}
return *p.first;
}
~state_unicity_table()
{
for (state_set::iterator i = m.begin(); i != m.end();)
{
// Advance the iterator before destroying its key. This
// avoid issues with old g++ implementations.
state_set::iterator old = i++;
(*old)->destroy();
}
}
size_t
size()
{
return m.size();
}
};
// Functions related to shared_ptr.
//////////////////////////////////////////////////
typedef std::shared_ptr shared_state;
inline void shared_state_deleter(state* s) { s->destroy(); }
/// \ingroup twa_essentials
/// \brief Strict Weak Ordering for \c shared_state
/// (shared_ptr).
///
/// This is meant to be used as a comparison functor for
/// STL \c map whose key are of type \c shared_state.
///
/// For instance here is how one could declare
/// a map of \c shared_state.
/// \code
/// // Remember how many times each state has been visited.
/// std::map seen;
/// \endcode
struct state_shared_ptr_less_than
{
bool
operator()(shared_state left,
shared_state right) const
{
assert(left);
return left->compare(right.get()) < 0;
}
};
/// \ingroup twa_essentials
/// \brief An Equivalence Relation for \c shared_state
/// (shared_ptr).
///
/// This is meant to be used as a comparison functor for
/// an \c unordered_map whose key are of type \c shared_state.
///
/// For instance here is how one could declare
/// a map of \c shared_state
/// \code
/// // Remember how many times each state has been visited.
/// std::unordered_map seen;
/// \endcode
///
/// \see shared_state_set
struct state_shared_ptr_equal
{
bool
operator()(shared_state left,
shared_state right) const
{
assert(left);
return 0 == left->compare(right.get());
}
};
/// \ingroup twa_essentials
/// \ingroup hash_funcs
/// \brief Hash Function for \c shared_state (shared_ptr).
///
/// This is meant to be used as a hash functor for
/// an \c unordered_map whose key are of type
/// \c shared_state.
///
/// For instance here is how one could declare
/// a map of \c shared_state.
/// \code
/// // Remember how many times each state has been visited.
/// std::unordered_map seen;
/// \endcode
///
/// \see shared_state_set
struct state_shared_ptr_hash
{
size_t
operator()(shared_state that) const
{
assert(that);
return that->hash();
}
};
/// Unordered set of shared states
typedef std::unordered_set shared_state_set;
/// \ingroup twa_essentials
/// \brief Iterate over the successors of a state.
///
/// This class provides the basic functionality required to iterate
/// over the set of edges leaving a given state. Instance of
/// twa_succ_iterator should normally not be created directly.
/// Instead, they are created by passing a "source" state to
/// twa::succ_iter(), which will create the instance of
/// twa_succ_iterator to iterate over the successors of that state.
///
/// This twa_succ_iterator class offers two types of services,
/// offered by two groups of methods. The methods first(), next(),
/// and done() allow iteration over the set of outgoing edges.
/// The methods cond(), acc(), dst(), allow inspecting the current
/// edge.
///
/// The twa_succ_iterator is usually subclassed so that iteration
/// methods and accessor methods can be implemented differently in
/// different automata. In particular, this interface allows
/// computing the set of successor on the fly if needed.
///
/// The iterator can be used to iterate over all successors in a
/// loop as follows:
///
/// \code
/// for (i->first(); !i->done(); i->next())
/// {
/// // use i->cond(), i->acc(), i->dst()
/// }
/// \endcode
///
/// If there are n successors, there will be 1 call to first(), n
/// calls to next() and n+1 calls to done(), so a total of 2(n+1)
/// calls to virtual methods just to handle the iteration. For this
/// reason, we usually favor the following more efficient way of
/// performing the same loop:
///
/// \code
/// if (i->first())
/// do
/// {
/// // use i->cond(), i->acc(), i->dst()
/// }
/// while(i->next());
/// \endcode
///
/// This loops uses the return value of first() and next() to save
/// n+1 calls to done().
class SPOT_API twa_succ_iterator
{
public:
virtual
~twa_succ_iterator()
{
}
/// \name Iteration
///@{
/// \brief Position the iterator on the first successor (if any).
///
/// This method can be called several times in order to make
/// multiple passes over successors.
///
/// \warning One should always call \c done() (or better: check
/// the return value of first()) to ensure there is a successor,
/// even after \c first(). A common trap is to assume that there
/// is at least one successor: this is wrong.
///
/// \return true iff there is at least one successor
///
/// If first() returns false, it is invalid to call next(),
/// cond(), acc(), or dst().
virtual bool first() = 0;
/// \brief Jump to the next successor (if any).
///
/// \warning Again, one should always call \c done() (or better:
/// check the return value of next()) ensure there is a successor.
///
/// \return true if the iterator moved to a new successor, false
/// if the iterator could not move to a new successor.
///
/// If next() returns false, it is invalid to call next() again,
/// or to call cond(), acc() or dst().
virtual bool next() = 0;
/// \brief Check whether the iteration is finished.
///
/// This function should be called after any call to \c first()
/// or \c next() and before any enquiry about the current state.
///
/// The typical use case of done() is in a \c for loop such as:
///
/// for (s->first(); !s->done(); s->next())
/// ...
///
/// \return false iff the iterator is pointing to a successor.
///
/// It is incorrect to call done() if first() hasn't been called
/// before. If done() returns true, it is invalid to call
/// next(), cond(), acc(), or dst().
virtual bool done() const = 0;
///@}
/// \name Inspection
///@{
/// \brief Get the destination state of the current edge.
///
/// Each call to dst() (even several times on the same edge)
/// creates a new state that has to be destroyed (see
/// state::destroy()). by the caller after it is no longer used.
///
/// Note that the same state may occur at different points in the
/// iteration, as different outgoing edges (usually with different
/// labels or acceptance membership) may go to the same state.
virtual const state* dst() const = 0;
/// \brief Get the condition on the edge leading to this successor.
///
/// This is a boolean function of atomic propositions.
virtual bdd cond() const = 0;
/// \brief Get the acceptance mark of the edge leading to this
/// successor.
virtual acc_cond::mark_t acc() const = 0;
///@}
};
namespace internal
{
/// \brief Helper structure to iterate over the successor of a
/// state using the on-the-fly interface.
///
/// This one emulates an STL-like iterator over the
/// twa_succ_iterator interface.
struct SPOT_API succ_iterator
{
protected:
twa_succ_iterator* it_;
public:
succ_iterator(twa_succ_iterator* it):
it_(it)
{
}
bool operator==(succ_iterator o) const
{
return it_ == o.it_;
}
bool operator!=(succ_iterator o) const
{
return it_ != o.it_;
}
const twa_succ_iterator* operator*() const
{
return it_;
}
void operator++()
{
if (!it_->next())
it_ = nullptr;
}
};
}
/// \defgroup twa TωA (Transition-based ω-Automata)
///
/// Spot is centered around the spot::twa type. This type and its
/// cousins are listed \ref twa_essentials "here". This is an
/// abstract interface. Its implementations are either \ref
/// twa_representation "concrete representations", or \ref
/// twa_on_the_fly_algorithms "on-the-fly algorithms". Other
/// algorithms that work on spot::twa are \ref twa_algorithms
/// "listed separately".
/// \addtogroup twa_essentials Essential TωA types
/// \ingroup twa
/// \ingroup twa_essentials
/// \brief A Transition-based ω-Automaton.
///
/// The acronym TωA stands for Transition-based ω-automaton.
/// We may write it as TwA or twa, but never as TWA as the
/// w is just a non-utf8 replacement for ω that should not be
/// capitalized.
///
/// TωAs are transition-based automata, meanings that not-only do
/// they have labels on edges, but they also have an acceptance
/// condition defined in term of sets of transitions. The
/// acceptance condition can be anything supported by the HOA format
/// (http://adl.github.io/hoaf/). The only restriction w.r.t. the
/// format is that this class does not support alternating automata.
///
/// Previous versions of Spot supported a type of automata called
/// TGBA, which are TωA in which the acceptance condition is a set
/// of sets of transitions that must be visited infinitely often.
///
/// In this version, TGBAs are now represented by TωAs for which
///
/// aut->acc().is_generalized_buchi()
///
/// returns true.
///
/// Browsing a TωA is usually achieved using two methods: \c
/// get_init_state(), and succ(). The former returns the initial
/// state while the latter allows iterating over the outgoing edges
/// of any given state.
///
/// Note that although this is a transition-based automata, we never
/// represent edges in the API. Information about edges can be
/// obtained by querying the iterator over the successors of a
/// state.
///
/// The interface presented here is what we call the on-the-fly
/// interface of automata, because the TωA class can be subclassed
/// to implement an object that computes its successors on-the-fly.
/// The down-side is that all these methods are virtual, so you you
/// pay the cost of virtual calls when iterating over automata
/// constructed on-the-fly. Also the interface assumes that each
/// successor state is a new object whose memory management is the
/// responsibility of the caller, who should then call
/// state::destroy() to release it.
///
/// If you want to work with a TωA that is explicitly stored as a
/// graph in memory, use the spot::twa_graph subclass instead. A
/// twa_graph object can be used as a spot::twa (using the
/// on-the-fly interface, even though nothing needs to be
/// constructed), but it also offers a faster interface that do not
/// use virtual methods.
class SPOT_API twa: public std::enable_shared_from_this
{
protected:
twa(const bdd_dict_ptr& d);
/// Any iterator returned via release_iter.
mutable twa_succ_iterator* iter_cache_;
/// BDD dictionary used by the automaton.
bdd_dict_ptr dict_;
public:
#ifndef SWIG
/// \brief Helper class to iterate over the successor of a state
/// using the on-the-fly interface
///
/// This one emulates an STL-like container with begin()/end()
/// methods so that it can be iterated using a ranged-for.
class succ_iterable
{
protected:
const twa* aut_;
twa_succ_iterator* it_;
public:
succ_iterable(const twa* aut, twa_succ_iterator* it)
: aut_(aut), it_(it)
{
}
succ_iterable(succ_iterable&& other)
: aut_(other.aut_), it_(other.it_)
{
other.it_ = nullptr;
}
~succ_iterable()
{
if (it_)
aut_->release_iter(it_);
}
internal::succ_iterator begin()
{
return it_->first() ? it_ : nullptr;
}
internal::succ_iterator end()
{
return nullptr;
}
};
#endif
virtual ~twa();
/// \brief Get the initial state of the automaton.
///
/// The state has been allocated with \c new. It is the
/// responsability of the caller to \c destroy it when no
/// longer needed.
virtual const state* get_init_state() const = 0;
/// \brief Get an iterator over the successors of \a local_state.
///
/// The iterator has been allocated with \c new. It is the
/// responsability of the caller to \c delete it when no
/// longer needed.
///
/// \see succ()
virtual twa_succ_iterator*
succ_iter(const state* local_state) const = 0;
#ifndef SWIG
/// \brief Build an iterable over the successors of \a s.
///
/// This is meant to be used as
///
/// \code
/// for (auto i: aut->succ(s))
/// {
/// // use i->cond(), i->acc(), i->dst()
/// }
/// \endcode
///
/// and the above loop is in fact syntactic sugar for
///
/// \code
/// twa_succ_iterator* i = aut->succ_iter(s);
/// if (i->first())
/// do
/// {
/// // use i->cond(), i->acc(), i->dst()
/// }
/// while (i->next());
/// aut->release_iter(i);
/// \endcode
succ_iterable
succ(const state* s) const
{
return {this, succ_iter(s)};
}
#endif
/// \brief Release an iterator after usage.
///
/// This iterator can then be reused by succ_iter() to avoid
/// memory allocation.
void release_iter(twa_succ_iterator* i) const
{
if (iter_cache_)
delete i;
else
iter_cache_ = i;
}
/// \brief Get the dictionary associated to the automaton.
///
/// Automata are labeled by Boolean formulas over atomic
/// propositions. These Boolean formula are represented as BDDs.
/// The dictionary allows to map BDD variables back to atomic
/// propositions, and vice versa.
///
/// Usually automata that are involved in the same computations
/// should share their dictionaries so that operations between
/// BDDs of the two automata work naturally.
///
/// It is however possible to declare automata that use different
/// sets of atomic propositions with different dictionaries. That
/// way a BDD variable associated to some atomic proposition in
/// one automaton might be reused for another atomic proposition
/// in the other automaton.
bdd_dict_ptr get_dict() const
{
return dict_;
}
///@{
/// \brief Register an atomic proposition designated by \a ap.
///
/// This is the preferred way to declare that an automaton is using
/// a given atomic proposition.
///
/// This adds the atomic proposition to the list of atomic
/// proposition of the automaton, and also register it to the
/// bdd_dict.
///
/// \return The BDD variable number assigned for this atomic
/// proposition.
int register_ap(formula ap)
{
int res = dict_->has_registered_proposition(ap, this);
if (res < 0)
{
aps_.push_back(ap);
res = dict_->register_proposition(ap, this);
bddaps_ &= bdd_ithvar(res);
}
return res;
}
int register_ap(std::string ap)
{
return register_ap(formula::ap(ap));
}
///@}
/// \brief Unregister an atomic proposition.
///
/// \param num the BDD variable number returned by register_ap().
void unregister_ap(int num);
/// \brief Register all atomic propositions that have
/// already be register by the bdd_dict for this automaton.
///
/// This method may only be called on an automaton with an empty
/// list of AP. It will fetch all atomic proposition that have
/// been set in the bdd_dict for this particular automaton.
///
/// The typical use-case for this function is when the labels of
/// an automaton are created by functions such as
/// formula_to_bdd(). This is for instance done in the parser
/// for never claims or LBTT.
void register_aps_from_dict()
{
if (!aps_.empty())
throw std::runtime_error("register_ap_from_dict() may not be"
" called on an automaton that has already"
" registered some AP");
auto& m = get_dict()->bdd_map;
unsigned s = m.size();
for (unsigned n = 0; n < s; ++n)
if (m[n].refs.find(this) != m[n].refs.end())
{
aps_.push_back(m[n].f);
bddaps_ &= bdd_ithvar(n);
}
}
/// \brief The vector of atomic propositions registered by this
/// automaton.
const std::vector& ap() const
{
return aps_;
}
/// \brief The set of atomic propositions as a conjunction.
bdd ap_vars() const
{
return bddaps_;
}
/// \brief Format the state as a string for printing.
///
/// Formating is the responsability of the automata that owns the
/// state, so that state objects could be implemented as very
/// small objects, maybe sharing data with other state objects via
/// data structure stored in the automaton.
virtual std::string format_state(const state* s) const = 0;
/// \brief Project a state on an automaton.
///
/// This converts \a s, into that corresponding spot::state for \a
/// t. This is useful when you have the state of a product, and
/// want restrict this state to a specific automata occuring in
/// the product.
///
/// It goes without saying that \a s and \a t should be compatible
/// (i.e., \a s is a state of \a t).
///
/// \return 0 if the projection fails (\a s is unrelated to \a t),
/// or a new \c state* (the projected state) that must be
/// destroyed by the caller.
virtual state* project_state(const state* s,
const const_twa_ptr& t) const;
///@{
/// \brief The acceptance condition of the automaton.
const acc_cond& acc() const
{
return acc_;
}
acc_cond& acc()
{
return acc_;
}
///@}
/// Check whether the language of the automaton is empty.
virtual bool is_empty() const;
private:
acc_cond acc_;
void set_num_sets_(unsigned num)
{
if (num < acc_.num_sets())
{
acc_.~acc_cond();
new (&acc_) acc_cond;
}
acc_.add_sets(num - acc_.num_sets());
}
public:
/// Number of acceptance sets used by the automaton.
unsigned num_sets() const
{
return acc_.num_sets();
}
/// Acceptance formula used by the automaton.
const acc_cond::acc_code& get_acceptance() const
{
return acc_.get_acceptance();
}
/// \brief Set the acceptance condition of the automaton.
///
/// \param num the number of acceptance sets used
/// \param c the acceptance formula
void set_acceptance(unsigned num, const acc_cond::acc_code& c)
{
set_num_sets_(num);
acc_.set_acceptance(c);
if (num == 0)
prop_state_acc(true);
}
/// Copy the acceptance condition of another TωA.
void copy_acceptance_of(const const_twa_ptr& a)
{
acc_ = a->acc();
unsigned num = acc_.num_sets();
if (num == 0)
prop_state_acc(true);
}
/// Copy the atomic propositions of another TωA
void copy_ap_of(const const_twa_ptr& a)
{
for (auto f: a->ap())
this->register_ap(f);
}
/// \brief Set generalized Büchi acceptance
///
/// \param num the number of acceptance sets to used
///
/// The acceptance formula of the form
/// \code
/// Inf(0)&Inf(1)&...&Inf(num-1)
/// \endcode
/// is generated.
///
/// In the case where \a num is null, the state-acceptance
/// property is automatically turned on.
void set_generalized_buchi(unsigned num)
{
set_num_sets_(num);
acc_.set_generalized_buchi();
if (num == 0)
prop_state_acc(true);
}
/// \brief Set Büchi acceptance.
///
/// This declares a single acceptance set, and \c Inf(0)
/// acceptance. The returned mark \c {0} can be used to tag
/// accepting transition.
///
/// Note that this does not make the automaton as using
/// state-based acceptance. If you want to create a Büchi
/// automaton with state-based acceptance, call
/// \code
/// prop_state_acc(true)
/// \endcode
/// in addition.
///
/// \see prop_state_acc
acc_cond::mark_t set_buchi()
{
set_generalized_buchi(1);
return acc_.mark(0);
}
private:
std::vector aps_;
bdd bddaps_;
/// Helper structure used to store property flags.
struct bprop
{
trival::repr_t state_based_acc:2; // State-based acceptance.
trival::repr_t inherently_weak:2; // Inherently Weak automaton.
trival::repr_t weak:2; // Weak automaton.
trival::repr_t terminal:2; // Terminal automaton.
trival::repr_t deterministic:2; // Deterministic automaton.
trival::repr_t unambiguous:2; // Unambiguous automaton.
trival::repr_t stutter_invariant:2; // Stutter invariant language.
};
union
{
unsigned props;
bprop is;
};
#ifndef SWIG
// Dynamic properties, are given with a name and a destructor function.
std::unordered_map>> named_prop_;
#endif
void* get_named_prop_(std::string s) const;
public:
#ifndef SWIG
/// \brief Declare a named property
///
/// Arbitrary objects can be attached to automata. Those are called
/// named properties. They are used for instance to name all the
/// state of an automaton.
///
/// This function attaches the object \a val to the current automaton,
/// under the name \a s.
///
/// When the automaton is destroyed, the \a destructor function will
/// be called to destroy the attached object.
///
/// See https://spot.lrde.epita.fr/concepts.html#named-properties
/// for a list of named properties used by Spot.
void set_named_prop(std::string s,
void* val, std::function destructor);
/// \brief Declare a named property
///
/// Arbitrary objects can be attached to automata. Those are called
/// named properties. They are used for instance to name all the
/// state of an automaton.
///
///
/// This function attaches the object \a val to the current automaton,
/// under the name \a s.
///
/// When the automaton is destroyed, the \a destructor function will
/// be called to destroy the attached object.
///
/// See https://spot.lrde.epita.fr/concepts.html#named-properties
/// for a list of named properties used by Spot.
template
void set_named_prop(std::string s, T* val)
{
set_named_prop(s, val, [](void *p) { delete static_cast(p); });
}
/// \brief Erase a named property
///
/// Arbitrary objects can be attached to automata. Those are called
/// named properties. They are used for instance to name all the
/// state of an automaton.
///
/// This function removes the property \a s if it exists.
///
/// See https://spot.lrde.epita.fr/concepts.html#named-properties
/// for a list of named properties used by Spot.
void set_named_prop(std::string s, std::nullptr_t);
/// \brief Retrieve a named property
///
/// Because named property can be object of any type, retrieving
/// the object requires knowing its type.
///
/// \param s the name of the object to retrieve
/// \tparam T the type of the object to retrieve
///
/// Note that the return is a pointer to \c T, so the type should
/// not include the pointer.
///
/// Returns a nullptr if no such named property exists.
///
/// See https://spot.lrde.epita.fr/concepts.html#named-properties
/// for a list of named properties used by Spot.
template
T* get_named_prop(std::string s) const
{
void* p = get_named_prop_(s);
if (!p)
return nullptr;
return static_cast(p);
}
#endif
/// \brief Destroy all named properties.
///
/// This is used by the automaton destructor, but it could be used
/// by any algorithm that want to get rid of all named properties.
void release_named_properties()
{
// Destroy all named properties.
for (auto& np: named_prop_)
np.second.second(np.second.first);
named_prop_.clear();
}
/// \brief Whether the automaton uses state-based acceptance.
///
/// From the point of view of Spot, this means that all
/// transitions leaving a state belong to the same acceptance
/// sets. Then it is equivalent to pretend that the state is in
/// the acceptance set.
trival prop_state_acc() const
{
return is.state_based_acc;
}
/// \brief Set the state-based-acceptance property.
///
/// If this property is set to true, then all transitions leaving
/// a state must belong to the same acceptance sets.
void prop_state_acc(trival val)
{
is.state_based_acc = val.val();
}
/// \brief Whether this is a state-based Büchi automaton.
///
/// An SBA has a Büchi acceptance, and should have its
/// state-based acceptance property set.
trival is_sba() const
{
return prop_state_acc() && acc().is_buchi();
}
/// \brief Whether the automaton is inherently weak.
///
/// An automaton is inherently weak if accepting cycles and
/// rejecting cycles are never mixed in the same strongly
/// connected component.
///
/// \see prop_weak()
/// \see prop_terminal()
trival prop_inherently_weak() const
{
return is.inherently_weak;
}
/// \brief Set the "inherently weak" proeprty.
///
/// Setting "inherently weak" to false automatically
/// disables "terminal" and "weak".
///
/// \see prop_weak()
/// \see prop_terminal()
void prop_inherently_weak(trival val)
{
is.inherently_weak = val.val();
if (!val)
is.terminal = is.weak = val.val();
}
/// \brief Whether the automaton is terminal.
///
/// An automaton is terminal if it is weak, no non-accepting cycle
/// can be reached from an accepting cycle, and the accepting
/// strongly components are complete (i.e., any suffix is accepted
/// as soon as we enter an accepting component).
///
/// \see prop_weak()
/// \see prop_inherently_weak()
trival prop_terminal() const
{
return is.terminal;
}
/// \brief Set the terminal property.
///
/// Marking an automaton as "terminal" automatically marks it as
/// "weak" and "inherently weak".
///
/// \see prop_weak()
/// \see prop_inherently_weak()
void prop_terminal(trival val)
{
is.terminal = val.val();
if (val)
is.inherently_weak = is.weak = val.val();
}
/// \brief Whether the automaton is weak.
///
/// An automaton is weak if inside each strongly connected
/// component, all transitions belong to the same acceptance sets.
///
/// \see prop_terminal()
/// \see prop_inherently_weak()
trival prop_weak() const
{
return is.weak;
}
/// \brief Set the weak property.
///
/// Marking an automaton as "weak" automatically marks it as
/// "inherently weak". Marking an automaton as "not weak"
/// automatically marks are as "not terminal".
///
/// \see prop_terminal()
/// \see prop_inherently_weak()
void prop_weak(trival val)
{
is.weak = val.val();
if (val)
is.inherently_weak = val.val();
if (!val)
is.terminal = val.val();
}
/// \brief Whether the automaton is deterministic.
///
/// An automaton is deterministic if the conjunction between the
/// labels of two transitions leaving a state is always false.
///
/// Note that this method may return trival::maybe() when it is
/// unknown whether the automaton is deterministic or not. If you
/// need a true/false answer, prefer the is_deterministic() function.
///
/// \see prop_unambiguous()
/// \see is_deterministic()
trival prop_deterministic() const
{
return is.deterministic;
}
/// \brief Set the deterministic property.
///
/// Setting the "deterministic" property automatically
/// sets the "unambiguous" property.
///
/// \see prop_unambiguous()
void prop_deterministic(trival val)
{
is.deterministic = val.val();
if (val)
// deterministic implies unambiguous
is.unambiguous = val.val();
}
/// \brief Whether the automaton is unambiguous
///
/// An automaton is unambiguous if any accepted word is recognized
/// by exactly one accepting path in the automaton. Any word
/// (accepted or not) may be recognized by several rejecting paths
/// in the automaton.
///
/// Note that this method may return trival::maybe() when it is
/// unknown whether the automaton is unambiguous or not. If you
/// need a true/false answer, prefer the is_unambiguous() function.
///
/// \see prop_deterministic()
/// \see is_unambiguous()
trival prop_unambiguous() const
{
return is.unambiguous;
}
/// \brief Sets the unambiguous property
///
/// Marking an automaton as "non unambiguous" automatically
/// marks it as "non deterministic".
///
/// \see prop_deterministic()
void prop_unambiguous(trival val)
{
is.unambiguous = val.val();
if (!val)
is.deterministic = val.val();
}
/// \brief Whether the automaton is stutter-invariant.
///
/// An automaton is stutter-invariant iff any accepted word
/// remains accepted after removing a finite number of duplicate
/// letters, or after duplicating finite number of letters.
///
/// Note that this method may return trival::maybe() when it is
/// unknown whether the automaton is stutter-invariant or not. If
/// you need a true/false answer, prefer one using of the the
/// is_stutter_invariant() function.
///
/// \see is_stutter_invariant
trival prop_stutter_invariant() const
{
return is.stutter_invariant;
}
/// \brief Set the stutter-invariant property
void prop_stutter_invariant(trival val)
{
is.stutter_invariant = val.val();
}
/// \brief A structure for selecting a set of automaton properties
/// to copy.
///
/// When an algorithm copies an automaton before making some
/// modification on that automaton, it should use a \c prop_set
/// structure to indicate which properties should be copied from
/// the original automaton.
///
/// This structure does not list all supported properties, because
/// properties are copied by groups of related properties. For
/// instance if an algorithm breaks the "inherent_weak"
/// properties, it usually also breaks the "weak" and "terminal"
/// properties.
///
/// Set the flags to true to copy the value of the original
/// property, and to false to ignore the original property
/// (leaving the property of the new automaton to its default
/// value, which is trival::maybe()).
///
/// This can be used for instance as:
/// \code
/// aut->prop_copy(other_aut, {true, false, false, true});
/// \endcode
/// This would copy the "state-based acceptance" and
/// "stutter invariant" properties from \c other_aut to \c code.
///
/// The reason there is no default value for these flags is that
/// whenever we add a new property that do not fall into any of
/// these groups, we will be forced to review all algorithm to
/// decide if the property should be preserved or not.
///
/// \see make_twa_graph_ptr
/// \see prop_copy
struct prop_set
{
bool state_based; ///< preserve state-based acceptnace
bool inherently_weak; ///< preserve inherently weak, weak, & terminal
bool deterministic; ///< preserve deterministic and unambiguous
bool stutter_inv; ///< preserve stutter invariance
/// \brief An all-true \c prop_set
///
/// Use that only in algorithms that copy an automaton without
/// performing any modification.
///
/// If an algorithm X does modifications, but preserves all the
/// properties currently implemented, use an explicit
///
/// \code
/// {true, true, true, true}
/// \endcode
///
/// instead of calling \c all(). This way, the day a new
/// property is added, we will still be forced to review
/// algorithm X, in case that new property is not preserved.
static prop_set all()
{
return { true, true, true, true };
}
};
/// \brief Copy the properties of another automaton.
///
/// Copy the property speciefied with \a p from \a other to the
/// current automaton.
///
/// There is no default value for \a p on purpose. This way any
/// time we add a new property we have to update every call to
/// prop_copy().
///
/// \see prop_set
void prop_copy(const const_twa_ptr& other, prop_set p)
{
if (p.state_based)
prop_state_acc(other->prop_state_acc());
if (p.inherently_weak)
{
prop_terminal(other->prop_terminal());
prop_weak(other->prop_weak());
prop_inherently_weak(other->prop_inherently_weak());
}
if (p.deterministic)
{
prop_deterministic(other->prop_deterministic());
prop_unambiguous(other->prop_unambiguous());
}
if (p.stutter_inv)
prop_stutter_invariant(other->prop_stutter_invariant());
}
/// \brief Keep only a subset of properties of the current
/// automaton.
///
/// All properties part of a group set to \c false in \a p are reset
/// to their default value of trival::maybe().
void prop_keep(prop_set p)
{
if (!p.state_based)
prop_state_acc(trival::maybe());
if (!p.inherently_weak)
{
prop_terminal(trival::maybe());
prop_weak(trival::maybe());
prop_inherently_weak(trival::maybe());
}
if (!p.deterministic)
{
prop_deterministic(trival::maybe());
prop_unambiguous(trival::maybe());
}
if (!p.stutter_inv)
prop_stutter_invariant(trival::maybe());
}
};
/// \addtogroup twa_representation TωA representations
/// \ingroup twa
/// \addtogroup twa_algorithms TωA algorithms
/// \ingroup twa
/// \addtogroup twa_on_the_fly_algorithms TωA on-the-fly algorithms
/// \ingroup twa_algorithms
/// \addtogroup twa_io Input/Output of TωA
/// \ingroup twa_algorithms
/// \addtogroup twa_ltl Translating LTL formulas into TωA
/// \ingroup twa_algorithms
/// \addtogroup twa_generic Algorithm patterns
/// \ingroup twa_algorithms
/// \addtogroup twa_reduction TωA simplifications
/// \ingroup twa_algorithms
/// \addtogroup twa_misc Miscellaneous algorithms on TωA
/// \ingroup twa_algorithms
}