Pokémon GO APK: The Ultimate Guide for Android Users
- This app is free-to-play and offers in-game purchases. It is optimized for smartphones, not tablets.
- Compatible with Android devices that have 2GB RAM or more and have Android Version 4.4 - 6.0 installed.
- Compatibility is not guaranteed for devices without GPS capabilities or devices that are connected only to Wi-Fi networks
- Compatibility with tablet devices is not guaranteed.
- Application may not run on certain devices even if they have compatible OS versions installed.
- It is recommended to play while connected to a network in order to obtain accurate location information.
- Compatibility information may be changed at any time.
- Please visit www.PokemonGO.com for additional compatibility information.
- Information current as of July 5, 2016
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Pokémon Go (stylized as Pokémon GO) is a 2016 augmented reality (AR) mobile game, part of the Pokémon franchise, developed and published by Niantic in collaboration with Nintendo and The Pokémon Company for iOS and Android devices. It uses mobile devices with GPS to locate, capture, train, and battle virtual creatures, called Pokémon, which appear as if they are in the player's real-world location. The game is free-to-play; it uses a freemium business model combined with local advertising and supports in-app purchases for additional in-game items. The game launched with around 150 species of Pokémon, which had increased to around 700 by 2021.
Pokémon Go was released to mixed reviews; critics praised the concept but criticized technical problems. It was one of the most used and profitable mobile apps in 2016, having been downloaded more than 500 million times worldwide by the end of the year. It is credited with popularizing location-based and AR technology, promoting physical activity, and helping local businesses grow due to escalated foot traffic. However, it attracted controversy for contributing to accidents and creating public nuisances. Various governments expressed concerns about security, and some countries regulate its use. The game had over 147 million monthly active users by May 2018, over a billion global downloads by early 2019, and grossed more than $6 billion in revenue by 2020.
In September 2016, Niantic introduced a "Buddy Pokémon" feature, which allows players to pick a Pokémon to appear alongside them on the profile screen, and receive in-game rewards and bonuses based on the chosen Pokémon.[19] The feature was released later that month.[20] Certain Pokémon have different distances that they need to be walked in order to receive candy. The more the player walks in real time, the more candy they can earn. During the same update, Niantic made it impossible for players with rooted or jailbroken devices to log into the game in an effort to reduce and prevent cheating.[21]
On March 4, 2016, Niantic announced a Japan-exclusive beta test would begin later that month, allowing players to assist in refining the game before its full release. The beta test was later expanded to other countries.[57] On April 7, it was announced that the beta would expand to Australia and New Zealand.[58] Then, on May 16, the signups for the field test were opened to the United States.[59][60] The test came to an end on June 30.[61]
At the Comic-Con 2016, John Hanke, founder of Niantic, revealed the appearances of the three team leaders: Candela (Team Valor), Blanche (Team Mystic), and Spark (Team Instinct).[62][63] Hanke conveyed that approximately 10% of the ideas for the game were implemented. Future updates, including the addition of trading, more Pokémon,[64] implementation of Pokémon Centers at PokéStops, a patch for the "three step glitch", and easier training, were also confirmed.[65] He also stated that Niantic would be continuing support for the game for "years to come".[64] In an interview with TechCrunch in September 2016, Hanke hinted that player vs. player Pokémon battles would be released in a future update.[66] In December 2016, coffeehouse chain Starbucks and telecommunications company Sprint collaborated with Nintendo to add PokéStops and gyms at certain locations of theirs throughout the United States.[67][68] That same month, a companion app for Apple Watch devices was released, which allows users to receive notifications about nearby Pokémon, but does not allow for them to be caught.[69] In January 2017, an additional 5,000 more Starbucks locations became available as gyms.[70] In February 2017, an update was released which introduced over 100 species based in the Johto region from the second generation of the core Pokémon series, which were added alongside the original 151. The update also included the addition of new berries, new Pokémon encounter mechanics, and an expanded selection of avatar clothing options.[71][72] Some of the Pokémon introduced in Ruby and Sapphire were added in late 2017, starting with a Halloween event in October and 50 more in December. A weather system was added alongside the latter, allowing real-world weather to affect gameplay.[73] In November 2018, a game developed by Game Freak and heavily inspired by Pokémon Go, Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! was released on the Nintendo Switch.[74] This game will feature Pokémon Go style catching with Joy-Con and there has integration between the two games.[75] In addition, new Pokémon Meltan was revealed in September, becoming the first new Pokémon to be released through Pokémon Go.[76] On October 10, 2018, The Pokémon Company and Niantic announced plans to introduce Pokémon from Diamond and Pearl into Pokémon Go.[77] On October 12, Niantic teased one of the Generation IV Pokémon that would be coming to Pokémon Go.[78] On October 25, a feature known as Adventure Sync was announced, which will record the player's walking data in the background.[79] On October 26, Niantic announced research tasks for Bug type Pokémon that will give players a chance to catch Shedinja throughout November.[80][81]
The Pokémon Go Plus is a Bluetooth Low Energy wearable device, developed by Nintendo's Platform Technology Development division, that allows players to perform certain actions in the game without looking at their smart device.[84] When a player is near a Pokémon or PokéStop, the Plus vibrates.[84] The player can then press the button to capture the Pokémon or receive items from the PokéStop; the player cannot check what they have received until the next time they sign into the app onto their mobile device.[12] The design consists of a Poké Ball and the shape of the Google Maps pin.[84] The decision to create the device rather than create a smartwatch app was to increase uptake among players for whom a smartwatch is prohibitively expensive.[85] It was released in the United Kingdom and North America on September 16, 2016.[86][87][88]
During its launch in Southeast Asia in August 2016, the game officially excluded Myanmar, but users in Thailand discovered that the game was fully playable in border cities near the nation.[129] The game was released in the Balkans, Macau, and Central Asia in September 2016, and was also released throughout Africa, the Middle East, and South Asia by the end of the year.[108][109][111][112]
At launch, the game suffered from frequent server outages due to extreme usage.[142] The global server usage expectation for the game was surpassed within 15 minutes of the game's release in Australia and New Zealand, and peaked at 50 times expected traffic, or 10 times the expected worst-case scenario.[143] Frequent crashes and authentication errors plagued the game's release and persisted for several days. For the first two days after launch, players were unable to access the game through their Pokémon Trainer Club accounts; only Gmail-based accounts were able to gain access to the game.[144] Servers again suffered frequent outages in Australia on July 11; players blamed people in the United Kingdom for bypassing local servers and using Australian ones to play the game before its official release.[145] On July 16, a few hours after the release in many European countries, the game's servers temporarily went down.[146] The outage was claimed by a hacking group called "PoodleCorp", who said they used a DDoS attack to take them down,[147] although the problem was fixed later that day.[146][148] The next day, the servers went down again as the game was launched in Canada.[149] John Hanke issued an apology for the server issues at San Diego Comic Con 2016, stating "we weren't provisioned for what happened".[65]
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